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Standard Behaviors Reference

Standard Behaviors are pre-built state machines for common UI patterns. Instead of designing state machines from scratch, you compose your application from these reusable behaviors and configure them with your entities and fields.

Composable by Design

Behaviors are designed to be mixed and matched. An orbital can use std-browse for listing and std-modal for its create/edit flow, or use std-wizard for multi-step processes. Molecules like std-list wire these atoms together automatically.

How behaviors work

Import a behavior with uses, reference a specific trait with =, and rebind it to your entity with ->. Override specific event effects with on EVENT { ... } to configure the UI while keeping the full state machine:

orbital TaskOrbital {
uses List from "std/behaviors/std-list"

entity Task [persistent: tasks] {
id : string!
title : string!
status : string
}

trait TaskBrowse = List.traits.ListItemBrowse -> Task {}
trait TaskCreate = List.traits.ListItemCreate -> Task {}
trait TaskEdit = List.traits.ListItemEdit -> Task {}
trait TaskDelete = List.traits.ListItemDelete -> Task {}

page "/tasks" -> TaskBrowse, TaskCreate, TaskEdit, TaskDelete
}

The compiler resolves trait references at build time — you get all states, transitions, and UI renders from the atom, with your entity bound in place of the behavior's default entity.

State notation

In the cards below:

  • ● State — the initial state the behavior starts in
  • Events — the triggers that cause state transitions
  • Transitions — the total number of from → to rules in the state machine

⚛️Atoms

Self-contained, irreducible state machines. Each is a single trait with a single state machine topology.

78 behaviors

std-agent-activity-log
1 states3 events3 transitions

Agent Activity Log behavior

States
● logging
Events
CLEARINITLOG_ENTRY
3 transitionsFieldsInitial: loggingView Details →
std-agent-chat-thread
2 states4 events5 transitions

Agent Chat Thread behavior

States
● idlecomposing
Events
CLEARCOMPOSEINITSEND
5 transitionsFieldsInitial: idleView Details →
std-agent-classifier
7 states9 events13 transitions

Agent Classifier behavior

States
● closedopenhiddenvisibleidleclassifyingclassified
Events
CLASSIFIEDCLASSIFYCLOSEDO_CLASSIFYHIDEINITRESETSAVESHOW
13 transitionsFieldsInitial: closedView Details →
std-agent-completion
8 states10 events16 transitions

Agent Completion behavior

States
● closedopenhiddenvisibleidlegeneratingcompletederror
Events
CLOSEDO_GENERATEGENERATEGENERATEDHIDEINITRESETRETRYSAVESHOW
16 transitionsFieldsInitial: closedView Details →
std-agent-context-window
7 states7 events27 transitions

Agent Context Window behavior

States
● normalwarningcriticalhiddenvisibleapproaching_limitat_limit
Events
COMPACTHIDEINITRESETSHOWUPDATEUPDATE_TOKENS
27 transitionsFieldsInitial: normalView Details →
std-agent-conversation
4 states7 events12 transitions

Agent Conversation behavior

States
● idlecomposingactivepaused
Events
CLEARCOMPOSEINITPAUSERESUMESENDSEND_MESSAGE
12 transitionsFieldsInitial: idleView Details →
std-agent-memory
5 states11 events14 transitions

Agent Memory behavior

States
● browsingclosedopenidleactive
Events
CLOSEDECAYDO_MEMORIZEFORGETINITMEMORIZEMEMORIZEDPINRECALLREINFORCESAVE
14 transitionsFieldsInitial: browsingView Details →
std-agent-provider
7 states9 events14 transitions

Agent Provider behavior

States
● closedopenhiddenvisibleidleactiveswitching
Events
CLOSEDO_SWITCHHIDEINITSAVESHOWSWITCHSWITCHEDSWITCH_AUTO
14 transitionsFieldsInitial: closedView Details →
std-agent-search
4 states3 events6 transitions

Agent Search behavior

States
● browsingidlesearchingresults
Events
CLEARINITSEARCH
6 transitionsFieldsInitial: browsingView Details →
std-agent-session
6 states8 events15 transitions

Agent Session behavior

States
● browsingclosedopenactiveforkedended
Events
CLOSEDO_LABELENDFORKINITLABELLABELEDSAVE
15 transitionsFieldsInitial: browsingView Details →
std-agent-step-progress
4 states6 events9 transitions

Agent Step Progress behavior

States
● idlein_progresscompletedfailed
Events
ADVANCECOMPLETEFAILINITRESETSTART
9 transitionsFieldsInitial: idleView Details →
std-agent-token-gauge
3 states4 events16 transitions

Agent Token Gauge behavior

States
● normalwarningcritical
Events
COMPACTINITRESETUPDATE
16 transitionsFieldsInitial: normalView Details →
std-agent-tool-call
6 states7 events12 transitions

Agent Tool Call behavior

States
● closedopenidleexecutingcompletedfailed
Events
CANCELCLOSEDO_INVOKEINITINVOKEINVOKEDSAVE
12 transitionsFieldsInitial: closedView Details →
std-async
4 states6 events7 transitions

Async behavior

States
● idleloadingsuccesserror
Events
FAILEDINITLOADEDRESETRETRYSTART
7 transitionsFieldsInitial: idleView Details →
std-autoregressive
2 states3 events4 transitions

Autoregressive behavior

States
● idlegenerating
Events
GENERATEINITTOKEN_READY
4 transitionsFieldsInitial: idleView Details →
std-browse
1 states1 events1 transitions

Browse behavior

States
● browsing
Events
INIT
1 transitionsFieldsInitial: browsingView Details →
std-cache-aside
3 states5 events7 transitions

Cache-aside pattern with TTL-based freshness and eviction

States
● emptycachedstale
Events
CACHEDFETCHINITINVALIDATEREFRESH
7 transitionsFieldsInitial: emptyView Details →
std-calendar
3 states4 events6 transitions

Calendar event management with CRUD operations

States
● month-viewday-viewslot-selected
Events
BACKINITSELECT_DAYSELECT_SLOT
6 transitionsFieldsInitial: month-viewView Details →
std-circuit-breaker
3 states5 events8 transitions

Circuit breaker pattern with automatic recovery

States
● closedopenhalfOpen
Events
FAILUREINITRESETSUCCESSTIMEOUT
8 transitionsFieldsInitial: closedView Details →
std-collision
2 states4 events5 transitions

Collision detection and response configuration

States
● idledetecting
Events
CHECKCLEARCOLLISION_DETECTEDINIT
5 transitionsFieldsInitial: idleView Details →
std-combat-log
1 states3 events3 transitions

Combat Log behavior

States
● idle
Events
CLEARINITLOG_EVENT
3 transitionsFieldsInitial: idleView Details →
std-combat
4 states6 events7 transitions

Combat system with attacks, cooldowns, and hitboxes

States
● readyattackingcooldowndefeated
Events
ATTACKCOOLDOWN_ENDDEFEATHITINITRESET
7 transitionsFieldsInitial: readyView Details →
std-confirmation
2 states5 events5 transitions

Confirmation dialog with confirm/cancel actions

States
● idleconfirming
Events
CANCELCLOSECONFIRMINITREQUEST
5 transitionsFieldsInitial: idleView Details →
std-dialogue-box
2 states5 events5 transitions

Dialogue Box behavior

States
● talkingidle
Events
ADVANCECHOICECOMPLETEINITSTART_DIALOGUE
5 transitionsFieldsInitial: talkingView Details →
std-display
3 states4 events5 transitions

Display behavior

States
● loadingdisplayingrefreshing
Events
INITLOADEDREFRESHREFRESHED
5 transitionsFieldsInitial: loadingView Details →
std-drawer
2 states3 events3 transitions

Side drawer panel for detail views

States
● closedopen
Events
CLOSEINITOPEN
3 transitionsFieldsInitial: closedView Details →
std-filter
2 states3 events4 transitions

Query Singleton pattern for explicit filtering

States
● browsingfiltered
Events
CLEAR_FILTERSFILTERINIT
4 transitionsFieldsInitial: browsingView Details →
std-flip-card
2 states4 events4 transitions

Flip Card behavior

States
● frontback
Events
FLIPFLIP_BACKINITNEXT
4 transitionsFieldsInitial: frontView Details →
std-gallery
2 states3 events3 transitions

Media gallery with lightbox viewing and upload

States
● browsingviewing
Events
CLOSEINITVIEW
3 transitionsFieldsInitial: browsingView Details →
std-game-audio
1 states2 events2 transitions

Game Audio behavior

States
● idle
Events
INITTOGGLE_MUTE
2 transitionsFieldsInitial: idleView Details →
std-game-canvas2d
2 states4 events4 transitions

Game Canvas2D behavior

States
● idlerendering
Events
INITSTARTSTOPTICK
4 transitionsFieldsInitial: idleView Details →
std-game-canvas3d
2 states4 events7 transitions

Game Canvas3D behavior

States
● idleactive
Events
CAMERA_CHANGEINITTILE_CLICKUNIT_CLICK
7 transitionsFieldsInitial: idleView Details →
std-game-hud
1 states2 events2 transitions

Game Hud behavior

States
● idle
Events
INITREFRESH
2 transitionsFieldsInitial: idleView Details →
std-game-menu
1 states5 events5 transitions

Game Menu behavior

States
● idle
Events
CREDITSINITNAVIGATEOPTIONSSTART
5 transitionsFieldsInitial: idleView Details →
std-game-over-screen
1 states5 events5 transitions

Game Over Screen behavior

States
● idle
Events
INITNAVIGATEQUITRESTARTRETRY
5 transitionsFieldsInitial: idleView Details →
std-gameflow
4 states8 events10 transitions

Master game flow: menu, play, pause, game over

States
● menuplayingpausedgameover
Events
CLOSEGAME_OVERINITNAVIGATEPAUSERESTARTRESUMESTART
10 transitionsFieldsInitial: menuView Details →
std-input
3 states5 events8 transitions

Unified keyboard and touch input state management

States
● idlefocusedvalidating
Events
BLURCHANGEFOCUSINITVALIDATE
8 transitionsFieldsInitial: idleView Details →
std-inventory-panel
1 states4 events4 transitions

Inventory Panel behavior

States
● idle
Events
DROP_ITEMINITSELECT_SLOTUSE_ITEM
4 transitionsFieldsInitial: idleView Details →
std-isometric-canvas
2 states6 events10 transitions

Isometric Canvas behavior

States
● idleactive
Events
DESELECTINITTILE_CLICKTILE_HOVERTILE_LEAVEUNIT_CLICK
10 transitionsFieldsInitial: idleView Details →
std-loading
4 states5 events7 transitions

Loading state management with success/error handling

States
● idleloadingsuccesserror
Events
FAILEDINITLOADEDRESETSTART
7 transitionsFieldsInitial: idleView Details →
std-modal
2 states4 events4 transitions

Modal dialog with open/close state management

States
● closedopen
Events
CLOSEINITOPENSAVE
4 transitionsFieldsInitial: closedView Details →
std-movement
3 states7 events7 transitions

Entity movement with speed and direction

States
● idlemovingcolliding
Events
CANCELCLOSECOLLISIONINITMOVERESOLVESTOP
7 transitionsFieldsInitial: idleView Details →
std-notification
2 states3 events4 transitions

Toast notification with auto-dismiss

States
● hiddenvisible
Events
HIDEINITSHOW
4 transitionsFieldsInitial: hiddenView Details →
std-overworld
3 states4 events4 transitions

Zone-based world map navigation for RPG overworld

States
● exploringtransitioningentered
Events
ARRIVEBACKINITTRAVEL
4 transitionsFieldsInitial: exploringView Details →
std-pagination
1 states2 events2 transitions

Page-based navigation for large data sets

States
● idle
Events
INITPAGE
2 transitionsFieldsInitial: idleView Details →
std-physics2d
2 states5 events6 transitions

2D physics with gravity, velocity, and friction

States
● idlesimulating
Events
APPLY_FORCEINITSTARTSTOPTICK
6 transitionsFieldsInitial: idleView Details →
std-platformer-canvas
2 states6 events6 transitions

Platformer Canvas behavior

States
● idlerunning
Events
INITJUMPLEFTRIGHTSTARTSTOP
6 transitionsFieldsInitial: idleView Details →
std-quest
5 states9 events11 transitions

Quest tracking with status progression

States
● availableactiveprogressingcompletefailed
Events
ACCEPTCANCELCLOSECOMPLETEFAILINITPROGRESSRESETSAVE
11 transitionsFieldsInitial: availableView Details →
std-rate-limiter
2 states4 events6 transitions

Guard-based rate limiting with sliding window reset

States
● openthrottled
Events
INITREQUESTRESETTHROTTLE
6 transitionsFieldsInitial: openView Details →
std-rating
2 states3 events3 transitions

Rating behavior

States
● idlerated
Events
INITRATERESET
3 transitionsFieldsInitial: idleView Details →
std-score-board
1 states4 events4 transitions

Score Board behavior

States
● idle
Events
ADD_SCORECOMBOINITRESET
4 transitionsFieldsInitial: idleView Details →
std-score
1 states5 events5 transitions

Score tracking with points, combos, and multipliers

States
● idle
Events
ADDCOMBOINITRESETSUBTRACT
5 transitionsFieldsInitial: idleView Details →
std-search
2 states3 events4 transitions

Search behavior for entity lists

States
● idlesearching
Events
CLEARINITSEARCH
4 transitionsFieldsInitial: idleView Details →
std-selection
3 states5 events7 transitions

Single or multi-selection management

States
● idleselectingselected
Events
CLEARCONFIRM_SELECTIONDESELECTINITSELECT
7 transitionsFieldsInitial: idleView Details →
std-service-custom-bearer
4 states6 events7 transitions

Service Custom Bearer behavior

States
● idlecallingcompleteerror
Events
API_RESPONSECALL_APIFAILEDINITRESETRETRY
7 transitionsFieldsInitial: idleView Details →
std-service-custom-header
4 states6 events7 transitions

Service Custom Header behavior

States
● idlecallingcompleteerror
Events
API_RESPONSECALL_APIFAILEDINITRESETRETRY
7 transitionsFieldsInitial: idleView Details →
std-service-custom-noauth
4 states6 events7 transitions

Service Custom Noauth behavior

States
● idlecallingcompleteerror
Events
API_RESPONSECALL_APIFAILEDINITRESETRETRY
7 transitionsFieldsInitial: idleView Details →
std-service-custom-query
4 states6 events7 transitions

Service Custom Query behavior

States
● idlecallingcompleteerror
Events
API_RESPONSECALL_APIFAILEDINITRESETRETRY
7 transitionsFieldsInitial: idleView Details →
std-service-email
4 states6 events7 transitions

Service Email behavior

States
● idlesendingsenterror
Events
FAILEDINITRESETRETRYSENDSENT
7 transitionsFieldsInitial: idleView Details →
std-service-github
4 states6 events7 transitions

Service Github behavior

States
● idlecreatingPRprCreatederror
Events
CREATE_PRFAILEDINITPR_CREATEDRESETRETRY
7 transitionsFieldsInitial: idleView Details →
std-service-llm
4 states8 events9 transitions

Service Llm behavior

States
● idleprocessingcompleteerror
Events
CLASSIFYCOMPLETEFAILEDGENERATEINITRESETRETRYSUMMARIZE
9 transitionsFieldsInitial: idleView Details →
std-service-oauth
5 states10 events11 transitions

Service Oauth behavior

States
● unauthenticatedauthorizingauthenticatedrefreshingerror
Events
AUTH_URL_RECEIVEDCALLBACKFAILEDINITLOGINLOGOUTREFRESHRETRYTOKEN_RECEIVEDTOKEN_REFRESHED
11 transitionsFieldsInitial: unauthenticatedView Details →
std-service-redis
4 states7 events8 transitions

Service Redis behavior

States
● idleexecutingcompleteerror
Events
DELETE_KEYEXECUTEDFAILEDGET_KEYINITRESETSET_KEY
8 transitionsFieldsInitial: idleView Details →
std-service-storage
4 states8 events9 transitions

Service Storage behavior

States
● idleexecutingcompleteerror
Events
DELETE_FILEDOWNLOAD_FILEEXECUTEDFAILEDINITLIST_FILESRESETUPLOAD_FILE
9 transitionsFieldsInitial: idleView Details →
std-service-stripe
5 states7 events9 transitions

Service Stripe behavior

States
● idlecreatingconfirmingsucceedederror
Events
CREATE_PAYMENTFAILEDINITPAYMENT_CONFIRMEDPAYMENT_CREATEDRESETRETRY
9 transitionsFieldsInitial: idleView Details →
std-service-twilio
4 states7 events8 transitions

Service Twilio behavior

States
● idlesendingsenterror
Events
FAILEDINITRESETRETRYSEND_SMSSEND_WHATSAPPSENT
8 transitionsFieldsInitial: idleView Details →
std-service-youtube
5 states8 events10 transitions

Service Youtube behavior

States
● idlesearchingresultsviewingDetailerror
Events
BACKFAILEDINITRESETSEARCHSEARCH_COMPLETESELECT_VIDEOVIDEO_LOADED
10 transitionsFieldsInitial: idleView Details →
std-simulation-canvas
2 states4 events5 transitions

Simulation Canvas behavior

States
● idlerunning
Events
INITRESETSTARTSTOP
5 transitionsFieldsInitial: idleView Details →
std-sort
2 states2 events4 transitions

Sorting by field with direction toggle

States
● idlesorted
Events
INITSORT
4 transitionsFieldsInitial: idleView Details →
std-sprite
1 states3 events3 transitions

Sprite behavior

States
● idle
Events
CLICKINITSET_FRAME
3 transitionsFieldsInitial: idleView Details →
std-tabs
1 states2 events2 transitions

Tabbed navigation within a page

States
● idle
Events
INITSELECT_TAB
2 transitionsFieldsInitial: idleView Details →
std-text-effects
3 states4 events6 transitions

Text Effects behavior

States
● idleanimatinghighlighted
Events
ANIMATEHIGHLIGHTINITRESET
6 transitionsFieldsInitial: idleView Details →
std-theme
1 states3 events3 transitions

Theme behavior

States
● idle
Events
INITSELECTTOGGLE
3 transitionsFieldsInitial: idleView Details →
std-timer
4 states7 events9 transitions

Countdown timer with pause and expiry

States
● idlerunningpausedexpired
Events
EXPIREINITPAUSERESETRESUMESTARTTICK
9 transitionsFieldsInitial: idleView Details →
std-undo
1 states5 events5 transitions

Undo stack for reversible actions

States
● idle
Events
CLEARINITPUSHREDOUNDO
5 transitionsFieldsInitial: idleView Details →
std-upload
4 states6 events7 transitions

File upload tracking with progress indicator

States
● idleuploadingcompleteerror
Events
COMPLETEFAILEDINITRESETRETRYUPLOAD
7 transitionsFieldsInitial: idleView Details →
std-validate-on-save
4 states5 events8 transitions

Validate On Save behavior

States
● idlevalidatingvalidinvalid
Events
INITOS_FILE_MODIFIEDREFRESHVALIDATION_FAILEDVALIDATION_PASSED
8 transitionsFieldsInitial: idleView Details →
std-wizard
5 states5 events10 transitions

Multi-step wizard flow

States
● step1step2step3reviewcomplete
Events
COMPLETEINITNEXTPREVRESTART
10 transitionsFieldsInitial: step1View Details →

🧬Molecules

Composed from atoms via shared event bus. Each molecule wires multiple atoms together into a coordinated behavior.

28 behaviors

std-agent-fix-loop
16 states25 events61 transitions

Agent Fix Loop behavior

States
● idlevalidatingfixingapplyingsucceededfailedin_progresscompletedbrowsingclosedopenexecutinghiddenvisiblegeneratingerror
Events
ADVANCECANCELCLOSECOMPLETEDO_GENERATEDO_INVOKEEXCEEDED_ATTEMPTSFAILFAILEDFIXFIX_APPLIEDFIX_GENERATEDGENERATEGENERATEDHIDEINITINVOKEINVOKEDRESETRETRYSAVESHOWSTARTVALIDATION_ERRORSVALIDATION_PASSED
61 transitionsFieldsInitial: idleView Details →
std-agent-learner
13 states27 events53 transitions

Agent Learner behavior

States
● idlerecordinganalyzingbrowsingclosedopenactivehiddenvisiblegeneratingcompletederrorswitching
Events
ANALYSIS_DONECLOSEDECAYDO_GENERATEDO_MEMORIZEDO_SWITCHFAILEDFORGETGENERATEGENERATEDHIDEINITMEMORIZEMEMORIZEDPINRECALLRECORDEDREINFORCERESETRETRYSAVESHOWSWITCHSWITCHEDSWITCH_AUTOTASK_FAILEDTASK_SUCCEEDED
53 transitionsFieldsInitial: idleView Details →
std-agent-planner
15 states26 events56 transitions

Agent Planner behavior

States
● idleclassifyingrecallingplanningreadyclosedopenhiddenvisibleclassifiedgeneratingcompletederrorbrowsingactive
Events
CLASSIFIEDCLASSIFYCLOSEDECAYDO_CLASSIFYDO_GENERATEDO_MEMORIZEFAILEDFORGETGENERATEGENERATEDHIDEINITMEMORIES_LOADEDMEMORIZEMEMORIZEDOPENPINPLANPLAN_GENERATEDRECALLREINFORCERESETRETRYSAVESHOW
56 transitionsFieldsInitial: idleView Details →
std-agent-rag
13 states24 events45 transitions

Agent Rag behavior

States
● idleretrievinggeneratingcompletedbrowsingclosedopenactivesearchingresultshiddenvisibleerror
Events
CLEARCLOSEDECAYDO_GENERATEDO_MEMORIZEFAILEDFORGETGENERATEGENERATEDGENERATION_DONEHIDEINITMEMORIZEMEMORIZEDPINRECALLREINFORCERESETRETRIEVAL_DONERETRYSAVESEARCHSELECT_TABSHOW
45 transitionsFieldsInitial: idleView Details →
std-agent-tool-loop
18 states28 events75 transitions

Agent Tool Loop behavior

States
● idleplanningexecutingcheckingcompletedfailedin_progressclosedopenhiddenvisiblegeneratingerrornormalwarningcriticalapproaching_limitat_limit
Events
ADVANCECANCELCHECK_NEEDS_MORECHECK_PASSEDCLOSECOMPACTCOMPLETEDO_GENERATEDO_INVOKEEXECUTEFAILFAILEDGENERATEGENERATEDHIDEINITINVOKEINVOKEDMAX_ITERATIONSPLAN_GENERATEDRESETRETRYSAVESHOWSTARTTOOL_RESULTUPDATEUPDATE_TOKENS
75 transitionsFieldsInitial: idleView Details →
std-builder-game
3 states5 events5 transitions

Builder Game behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-cart
6 states10 events13 transitions

Shopping cart with add/remove items and checkout

States
● browsingcheckoutclosedopenidleconfirming
Events
BACK_TO_CARTCANCELCLOSECONFIRMCONFIRM_ORDERINITOPENPROCEED_CHECKOUTREQUESTSAVE
13 transitionsFieldsInitial: browsingView Details →
std-classifier-game
3 states5 events5 transitions

Classifier Game behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-debugger-game
3 states5 events5 transitions

Debugger Game behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-detail
3 states4 events9 transitions

Single entity view with edit/delete capabilities

States
● browsingclosedopen
Events
CLOSEINITOPENSAVE
9 transitionsFieldsInitial: browsingView Details →
std-event-handler-game
3 states5 events5 transitions

Event Handler Game behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-form-advanced
2 states3 events3 transitions

Form Advanced behavior

States
● editingsubmitted
Events
INITRESETSUBMIT
3 transitionsFieldsInitial: editingView Details →
std-geospatial
5 states7 events10 transitions

Geospatial behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRMINITOPENREQUESTSAVE
10 transitionsFieldsInitial: browsingView Details →
std-inventory
5 states7 events14 transitions

Item collection, storage, and usage

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRMINITOPENREQUESTSAVE
14 transitionsFieldsInitial: browsingView Details →
std-list
5 states7 events18 transitions

Entity list management with CRUD operations

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRMINITOPENREQUESTSAVE
18 transitionsFieldsInitial: browsingView Details →
std-messaging
3 states4 events9 transitions

Messaging system with conversation flow

States
● browsingclosedopen
Events
CLOSEINITOPENSAVE
9 transitionsFieldsInitial: browsingView Details →
std-negotiator-game
3 states5 events5 transitions

Negotiator Game behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-platformer-game
6 states12 events20 transitions

Platformer Game behavior

States
● menuplayingpausedgameoveridlerunning
Events
CLOSEGAME_OVERINITJUMPLEFTNAVIGATEPAUSERESTARTRESUMERIGHTSTARTSTOP
20 transitionsFieldsInitial: menuView Details →
std-puzzle-game
5 states13 events16 transitions

Puzzle Game behavior

States
● menuplayingpausedgameoveridle
Events
ADD_SCORECLOSECOMBOGAME_OVERHINTINITMOVENAVIGATEPAUSERESETRESTARTRESUMESTART
16 transitionsFieldsInitial: menuView Details →
std-quiz
3 states4 events5 transitions

Quiz system with answer submission and scoring

States
● questionanswer-revealedcomplete
Events
ANSWERINITNEXTRESTART
5 transitionsFieldsInitial: questionView Details →
std-sequencer-game
3 states5 events5 transitions

Sequencer Game behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-service-content-pipeline
6 states8 events11 transitions

Service Content Pipeline behavior

States
● idlesearchingresultssummarizingcompleteerror
Events
FAILEDINITRESETSEARCHSEARCH_COMPLETESELECT_AND_SUMMARIZESUMMARY_COMPLETEVIDEO_FETCHED
11 transitionsFieldsInitial: idleView Details →
std-service-custom-api-tester
4 states9 events10 transitions

Service Custom Api Tester behavior

States
● idlecallingcompleteerror
Events
API_RESPONSECALL_BEARER_APICALL_HEADER_APICALL_NOAUTH_APICALL_QUERY_APIFAILEDINITRESETRETRY
10 transitionsFieldsInitial: idleView Details →
std-service-devops-toolkit
12 states21 events23 transitions

Service Devops Toolkit behavior

States
● ghIdlecreatingPRprCreatedghErrorredisIdleredisExecutingredisCompleteredisErrorstorageIdlestorageExecutingstorageCompletestorageError
Events
CREATE_PRDELETE_FILEDELETE_KEYDOWNLOADGET_KEYGH_FAILEDGH_RESETGH_RETRYINITLISTPR_CREATEDREDIS_DONEREDIS_FAILEDREDIS_RESETREDIS_RETRYSET_KEYSTORAGE_DONESTORAGE_FAILEDSTORAGE_RESETSTORAGE_RETRYUPLOAD
23 transitionsFieldsInitial: ghIdleView Details →
std-service-notification-hub
4 states8 events9 transitions

Service Notification Hub behavior

States
● idlesendingsenterror
Events
FAILEDINITRESETRETRYSEND_EMAILSEND_SMSSEND_WHATSAPPSENT
9 transitionsFieldsInitial: idleView Details →
std-service-payment-flow
9 states10 events14 transitions

Service Payment Flow behavior

States
● idlecreatingconfirmingsucceedederrorwaitingsendingsentreceiptError
Events
CREATE_PAYMENTFAILEDINITPAYMENT_CONFIRMEDPAYMENT_CREATEDRESETRETRYRETRY_RECEIPTSEND_RECEIPTSENT
14 transitionsFieldsInitial: idleView Details →
std-simulator-game
3 states5 events5 transitions

Simulator Game behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-turn-based-battle
5 states11 events14 transitions

Turn Based Battle behavior

States
● menuplayingpausedgameoveridle
Events
CLEARCLOSEEND_TURNGAME_OVERINITLOG_EVENTNAVIGATEPAUSERESTARTRESUMESTART
14 transitionsFieldsInitial: menuView Details →

🏗️Organisms

Full multi-orbital applications composed from molecules with cross-entity event wiring.

32 behaviors

std-agent-assistant
4 states7 events12 transitions

Agent Assistant behavior

States
● idlecomposingactivepaused
Events
CLEARCOMPOSEINITPAUSERESUMESENDSEND_MESSAGE
12 transitionsFieldsInitial: idleView Details →
std-agent-builder
8 states12 events22 transitions

Agent Builder behavior

States
● idleclassifyingrecallingplanningreadyclosedopenbrowsing
Events
CLASSIFIEDCLASSIFYCLOSEFAILEDGENERATEINITMEMORIES_LOADEDNEW_TASKPLANPLAN_GENERATEDRESETSAVE
22 transitionsFieldsInitial: idleView Details →
std-agent-pipeline
8 states12 events22 transitions

Agent Pipeline behavior

States
● idleclassifyingrecallingplanningreadyclosedopenbrowsing
Events
CLASSIFIEDCLASSIFYCLOSEFAILEDGENERATEINITMEMORIES_LOADEDNEW_TASKPLANPLAN_GENERATEDRESETSAVE
22 transitionsFieldsInitial: idleView Details →
std-agent-reviewer
4 states5 events5 transitions

Agent Reviewer behavior

States
● idleanalyzingreviewingcompleted
Events
INITPATTERNS_FOUNDRESETREVIEW_GENERATEDSUBMIT_REVIEW
5 transitionsFieldsInitial: idleView Details →
std-agent-tutor
3 states6 events6 transitions

Agent Tutor behavior

States
● idleassessingteaching
Events
ASSESSMENT_COMPLETEEXPLAIN_MOREINITRESETSTART_QUIZSTART_SESSION
6 transitionsFieldsInitial: idleView Details →
std-api-gateway
5 states9 events18 transitions

Api Gateway behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-arcade-game
4 states8 events10 transitions

Arcade Game behavior

States
● menuplayingpausedgameover
Events
CLOSEGAME_OVERINITNAVIGATEPAUSERESTARTRESUMESTART
10 transitionsFieldsInitial: menuView Details →
std-booking-system
5 states9 events18 transitions

Booking System behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-cicd-pipeline
5 states9 events18 transitions

Cicd Pipeline behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-cms
5 states9 events18 transitions

Cms behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-coding-academy
3 states5 events5 transitions

Coding Academy behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-crm
5 states9 events18 transitions

Crm behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-devops-dashboard
3 states5 events8 transitions

Devops Dashboard behavior

States
● closedopenhalfOpen
Events
FAILUREINITRESETSUCCESSTIMEOUT
8 transitionsFieldsInitial: closedView Details →
std-ecommerce
5 states9 events18 transitions

Ecommerce behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-finance-tracker
5 states9 events18 transitions

Finance Tracker behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-healthcare
5 states9 events18 transitions

Healthcare behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-helpdesk
5 states9 events18 transitions

Helpdesk behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-hr-portal
5 states9 events18 transitions

Hr Portal behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-iot-dashboard
3 states4 events5 transitions

Iot Dashboard behavior

States
● loadingdisplayingrefreshing
Events
INITLOADEDREFRESHREFRESHED
5 transitionsFieldsInitial: loadingView Details →
std-lms
5 states9 events18 transitions

Lms behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-logic-training
3 states5 events5 transitions

Logic Training behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-platformer-app
6 states12 events20 transitions

Platformer App behavior

States
● menuplayingpausedgameoveridlerunning
Events
CLOSEGAME_OVERINITJUMPLEFTNAVIGATEPAUSERESTARTRESUMERIGHTSTARTSTOP
20 transitionsFieldsInitial: menuView Details →
std-project-manager
5 states9 events18 transitions

Project Manager behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-puzzle-app
5 states13 events16 transitions

Puzzle App behavior

States
● menuplayingpausedgameoveridle
Events
ADD_SCORECLOSECOMBOGAME_OVERHINTINITMOVENAVIGATEPAUSERESETRESTARTRESUMESTART
16 transitionsFieldsInitial: menuView Details →
std-realtime-chat
3 states6 events9 transitions

Realtime Chat behavior

States
● browsingclosedopen
Events
CLOSECOMPOSEINITSAVESENDVIEW
9 transitionsFieldsInitial: browsingView Details →
std-rpg-game
5 states11 events14 transitions

Rpg Game behavior

States
● menuplayingpausedgameoveridle
Events
CLEARCLOSEEND_TURNGAME_OVERINITLOG_EVENTNAVIGATEPAUSERESTARTRESUMESTART
14 transitionsFieldsInitial: menuView Details →
std-service-marketplace
5 states9 events18 transitions

Service Marketplace behavior

States
● browsingclosedopenidleconfirming
Events
CANCELCLOSECONFIRM_DELETECREATEDELETEEDITINITSAVEVIEW
18 transitionsFieldsInitial: browsingView Details →
std-service-research-assistant
6 states8 events11 transitions

Service Research Assistant behavior

States
● idlesearchingresultssummarizingcompleteerror
Events
FAILEDINITRESETSEARCHSEARCH_COMPLETESELECT_AND_SUMMARIZESUMMARY_COMPLETEVIDEO_FETCHED
11 transitionsFieldsInitial: idleView Details →
std-social-feed
3 states5 events9 transitions

Social Feed behavior

States
● browsingclosedopen
Events
CLOSECREATEINITSAVEVIEW
9 transitionsFieldsInitial: browsingView Details →
std-stem-lab
3 states5 events5 transitions

Stem Lab behavior

States
● menuplayingcomplete
Events
COMPLETEINITNAVIGATERESTARTSTART
5 transitionsFieldsInitial: menuView Details →
std-strategy-game
5 states11 events14 transitions

Strategy Game behavior

States
● menuplayingpausedgameoveridle
Events
CLEARCLOSEEND_TURNGAME_OVERINITLOG_EVENTNAVIGATEPAUSERESTARTRESUMESTART
14 transitionsFieldsInitial: menuView Details →
std-trading-dashboard
3 states4 events5 transitions

Trading Dashboard behavior

States
● loadingdisplayingrefreshing
Events
INITLOADEDREFRESHREFRESHED
5 transitionsFieldsInitial: loadingView Details →