std-gameflow
Level: Atom | Entity: GameSession | Persistence: runtime
4 states, 8 events, 10 transitions
Live Preview
orbital GameSessionOrbital {
entity GameSession [runtime] {
id : string
name : string
description : string
status : string
createdAt : string
score : number
level : number
}
trait GameSessionGameflow -> GameSession [interaction] {
initial: menu
state menu {
INIT -> menu
(fetch GameSession)
(render-ui main { type: "game-menu", title: "GameSession", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
START -> playing
(render-ui main { type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] })
NAVIGATE -> menu
}
state playing {
PAUSE -> paused
(render-ui modal { type: "game-menu", title: "Paused", menuItems: [{ label: "Resume", event: "RESUME", variant: "primary" }, { label: "Quit", event: "RESTART", variant: "ghost" }] })
GAME_OVER -> gameover
(render-ui main { type: "game-over-screen", title: "Game Over", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }], menuItems: [{ label: "Play Again", event: "RESTART", variant: "primary" }, { label: "Main Menu", event: "RESTART", variant: "secondary" }] })
}
state paused {
NAVIGATE -> paused
RESUME -> playing
(render-ui modal null)
(render-ui main { type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] })
CLOSE -> playing
(render-ui modal null)
(render-ui main { type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] })
RESTART -> menu
(render-ui modal null)
(render-ui main { type: "game-menu", title: "GameSession", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
}
state gameover {
RESTART -> menu
(render-ui main { type: "game-menu", title: "GameSession", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
}
}
page "/gamesessions" -> GameSessionGameflow
}
Loading preview...
Orbital Visualization
Loading visualization...
Entity Fields
| Field | Type | Default |
|---|---|---|
| id | string | - |
| name | string | - |
| description | string | - |
| status | string | "active" |
| createdAt | string | - |
| score | number | 0 |
| level | number | 1 |
States
| State | Type |
|---|---|
| menu | Initial |
| playing | - |
| paused | - |
| gameover | - |
Events
| Event | Payload |
|---|---|
| INIT | - |
| START | - |
| PAUSE | - |
| RESUME | - |
| GAME_OVER | - |
| RESTART | - |
| CLOSE | - |
| NAVIGATE | - |
Transitions
| From | Event | To | Effects |
|---|---|---|---|
| menu | INIT | menu | 2 effects |
| menu | START | playing | 1 effect |
| menu | NAVIGATE | menu | - |
| paused | NAVIGATE | paused | - |
| playing | PAUSE | paused | 1 effect |
| paused | RESUME | playing | 2 effects |
| paused | CLOSE | playing | 2 effects |
| playing | GAME_OVER | gameover | 1 effect |
| gameover | RESTART | menu | 1 effect |
| paused | RESTART | menu | 2 effects |