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std-platformer-game

Level: Molecule | Entity: PlatLevel | Persistence: runtime

4 states, 12 events, 14 transitions

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orbital PlatLevelOrbital {
entity PlatLevel [runtime] {
id : string
name : string
description : string
status : string
createdAt : string
score : number
lives : number
player : string
platforms : string
}
trait PlatLevelPlatformerFlow -> PlatLevel [interaction] {
initial: menu
state menu {
INIT -> menu
(fetch PlatLevel)
(render-ui main { type: "game-menu", title: "Platformer", subtitle: "Side-Scrolling Adventure", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
START -> playing
(render-ui main { type: "platformer-canvas", canvasWidth: 800, canvasHeight: 400, worldWidth: 2400, worldHeight: 400, followCamera: true, bgColor: "#1a1a2e", leftEvent: "LEFT", rightEvent: "RIGHT", jumpEvent: "JUMP", stopEvent: "STOP" })
NAVIGATE -> menu
}
state playing {
LEFT -> playing
RIGHT -> playing
JUMP -> playing
STOP -> playing
PAUSE -> paused
(render-ui modal { type: "game-menu", title: "Paused", menuItems: [{ label: "Resume", event: "RESUME", variant: "primary" }, { label: "Quit", event: "RESTART", variant: "ghost" }] })
GAME_OVER -> gameover
(render-ui main { type: "game-over-screen", title: "Game Over", stats: [{ label: "Score", value: "@entity.score" }, { label: "Lives", value: "@entity.lives" }], menuItems: [{ label: "Play Again", event: "RESTART", variant: "primary" }, { label: "Main Menu", event: "RESTART", variant: "secondary" }] })
}
state paused {
NAVIGATE -> paused
RESUME -> playing
(render-ui modal null)
(render-ui main { type: "platformer-canvas", canvasWidth: 800, canvasHeight: 400, worldWidth: 2400, worldHeight: 400, followCamera: true, bgColor: "#1a1a2e", leftEvent: "LEFT", rightEvent: "RIGHT", jumpEvent: "JUMP", stopEvent: "STOP" })
CLOSE -> playing
(render-ui modal null)
(render-ui main { type: "platformer-canvas", canvasWidth: 800, canvasHeight: 400, worldWidth: 2400, worldHeight: 400, followCamera: true, bgColor: "#1a1a2e", leftEvent: "LEFT", rightEvent: "RIGHT", jumpEvent: "JUMP", stopEvent: "STOP" })
RESTART -> menu
(render-ui modal null)
(render-ui main { type: "game-menu", title: "Platformer", subtitle: "Side-Scrolling Adventure", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
}
state gameover {
RESTART -> menu
(render-ui main { type: "game-menu", title: "Platformer", subtitle: "Side-Scrolling Adventure", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
}
}
trait PlatLevelPlatformerCanvas -> PlatLevel [interaction] {
initial: idle
state idle {
INIT -> idle
(fetch PlatLevel)
START -> running
(render-ui main { type: "platformer-canvas", platforms: "@entity.platforms", player: "@entity.player", canvasWidth: 800, canvasHeight: 400, worldWidth: 2400, worldHeight: 400, followCamera: true, bgColor: "#1a1a2e", leftEvent: "LEFT", rightEvent: "RIGHT", jumpEvent: "JUMP", stopEvent: "STOP" })
}
state running {
LEFT -> running
RIGHT -> running
JUMP -> running
STOP -> idle
(render-ui main { type: "platformer-canvas", platforms: "@entity.platforms", player: "@entity.player", canvasWidth: 800, canvasHeight: 400, worldWidth: 2400, worldHeight: 400, followCamera: true, bgColor: "#1a1a2e", leftEvent: "LEFT", rightEvent: "RIGHT", jumpEvent: "JUMP", stopEvent: "STOP" })
}
}
page "/platlevels" -> PlatLevelPlatformerFlow, PlatLevelPlatformerCanvas
}
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Orbital Visualization

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Entity Fields

FieldTypeDefault
idstring-
namestring-
descriptionstring-
statusstring"active"
createdAtstring-
scorenumber0
livesnumber3
playerstring""
platformsstring""

States

StateType
menuInitial
playing-
paused-
gameover-

Events

EventPayload
INIT-
START-
LEFT-
RIGHT-
JUMP-
STOP-
PAUSE-
RESUME-
GAME_OVER-
RESTART-
CLOSE-
NAVIGATE-

Transitions

FromEventToEffects
menuINITmenu2 effects
menuSTARTplaying1 effect
playingLEFTplaying-
playingRIGHTplaying-
playingJUMPplaying-
playingSTOPplaying-
menuNAVIGATEmenu-
pausedNAVIGATEpaused-
playingPAUSEpaused1 effect
pausedRESUMEplaying2 effects
pausedCLOSEplaying2 effects
playingGAME_OVERgameover1 effect
gameoverRESTARTmenu1 effect
pausedRESTARTmenu2 effects