Skip to main content

std-arcade-game

Level: Organism | Entity: ArcadeState | Persistence: runtime

4 states, 8 events, 10 transitions

Live Preview

;; app Arcade Game

orbital ArcadeStateOrbital {
entity ArcadeState [runtime] {
id : string!
level : number
score : number
lives : number
highScore : number
}
trait ArcadeStateGameflow -> ArcadeState [interaction] {
initial: menu
state menu {
INIT -> menu
(fetch ArcadeState)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-menu", title: "Arcade", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] }] })
START -> playing
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] }] })
NAVIGATE -> menu
}
state playing {
PAUSE -> paused
(render-ui modal { type: "game-menu", title: "Paused", menuItems: [{ label: "Resume", event: "RESUME", variant: "primary" }, { label: "Quit", event: "RESTART", variant: "ghost" }] })
GAME_OVER -> gameover
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-over-screen", title: "Game Over", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }], menuItems: [{ label: "Play Again", event: "RESTART", variant: "primary" }, { label: "Main Menu", event: "RESTART", variant: "secondary" }] }] })
}
state paused {
NAVIGATE -> paused
RESUME -> playing
(render-ui modal null)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] }] })
CLOSE -> playing
(render-ui modal null)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] }] })
RESTART -> menu
(render-ui modal null)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-menu", title: "Arcade", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] }] })
}
state gameover {
RESTART -> menu
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-menu", title: "Arcade", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] }] })
}
}
page "/game" -> ArcadeStateGameflow
}
orbital ArcadeCanvasOrbital {
entity ArcadeCanvas [runtime] {
id : string!
width : number
height : number
fps : number
running : boolean
}
trait ArcadeCanvasGameCanvas2d -> ArcadeCanvas [interaction] {
initial: idle
state idle {
INIT -> idle
(fetch ArcadeCanvas)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "stack", direction: "vertical", gap: "md", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "monitor", size: "md" }, { type: "typography", content: "ArcadeCanvas Canvas", variant: "h3" }] }, { type: "typography", content: "800x600 @ 60fps", variant: "caption", color: "muted" }, { type: "game-canvas2-d", width: 800, height: 600, fps: 60 }, { type: "button", label: "Start", event: "START", variant: "primary", icon: "play" }] }] })
START -> rendering
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "stack", direction: "vertical", gap: "md", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "monitor", size: "md" }, { type: "typography", content: "ArcadeCanvas Canvas", variant: "h3" }] }, { type: "game-canvas2-d", width: 800, height: 600, fps: 60 }, { type: "button", label: "Stop", event: "STOP", variant: "ghost", icon: "square" }] }] })
}
state rendering {
TICK -> rendering
STOP -> idle
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "stack", direction: "vertical", gap: "md", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "monitor", size: "md" }, { type: "typography", content: "ArcadeCanvas Canvas", variant: "h3" }] }, { type: "typography", content: "800x600 @ 60fps", variant: "caption", color: "muted" }, { type: "game-canvas2-d", width: 800, height: 600, fps: 60 }, { type: "button", label: "Start", event: "START", variant: "primary", icon: "play" }] }] })
}
}
page "/canvas" -> ArcadeCanvasGameCanvas2d
}
orbital ArcadeScoreOrbital {
entity ArcadeScore [runtime] {
id : string!
playerName : string!
score : number!
level : number
completedAt : string
highScore : number
combo : number
multiplier : number
}
trait ArcadeScoreScoreBoard -> ArcadeScore [interaction] {
state idle {
INIT -> idle
(fetch ArcadeScore)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "score-board", score: "@entity.score", highScore: "@entity.highScore", combo: "@entity.combo", multiplier: "@entity.multiplier", level: "@entity.level" }] })
ADD_SCORE -> idle
(set @entity.score (+ @entity.score @payload.points))
(set @entity.combo (+ @entity.combo 1))
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "score-board", score: "@entity.score", highScore: "@entity.highScore", combo: "@entity.combo", multiplier: "@entity.multiplier", level: "@entity.level" }] })
COMBO -> idle
(set @entity.multiplier @payload.multiplier)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "score-board", score: "@entity.score", highScore: "@entity.highScore", combo: "@entity.combo", multiplier: "@entity.multiplier", level: "@entity.level" }] })
RESET -> idle
(set @entity.score 0)
(set @entity.combo 0)
(set @entity.multiplier 1)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "score-board", score: "@entity.score", highScore: "@entity.highScore", combo: "@entity.combo", multiplier: "@entity.multiplier", level: "@entity.level" }] })
}
}
page "/scores" -> ArcadeScoreScoreBoard
}
orbital ArcadeHudOrbital {
entity ArcadeHud [runtime] {
id : string!
score : number
lives : number
level : number
timer : number
}
trait ArcadeHudHud -> ArcadeHud [interaction] {
state idle {
INIT -> idle
(fetch ArcadeHud)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-hud", position: "top-left", size: "md", transparent: false, stats: [{ label: "Score", value: "@entity.score" }, { label: "Lives", value: "@entity.lives" }, { label: "Level", value: "@entity.level" }, { label: "Timer", value: "@entity.timer" }] }] })
REFRESH -> idle
(fetch ArcadeHud)
(render-ui main { type: "game-shell", appName: "Arcade Game", showTopBar: true, children: [{ type: "game-hud", position: "top-left", size: "md", transparent: false, stats: [{ label: "Score", value: "@entity.score" }, { label: "Lives", value: "@entity.lives" }, { label: "Level", value: "@entity.level" }, { label: "Timer", value: "@entity.timer" }] }] })
}
}
page "/hud" -> ArcadeHudHud
}
Loading preview...

Orbital Visualization

Loading visualization...

Entity Fields

FieldTypeDefault
idstring-
levelnumber1
scorenumber0
livesnumber3
highScorenumber0

States

StateType
menuInitial
playing-
paused-
gameover-

Events

EventPayload
INIT-
START-
PAUSE-
RESUME-
GAME_OVER-
RESTART-
CLOSE-
NAVIGATE-

Transitions

FromEventToEffects
menuINITmenu2 effects
menuSTARTplaying1 effect
menuNAVIGATEmenu-
pausedNAVIGATEpaused-
playingPAUSEpaused1 effect
pausedRESUMEplaying2 effects
pausedCLOSEplaying2 effects
playingGAME_OVERgameover1 effect
gameoverRESTARTmenu1 effect
pausedRESTARTmenu2 effects