إنتقل إلى المحتوى الرئيسي

std-gameflow

Level: Atom | Entity: GameSession | Persistence: runtime

4 states, 8 events, 10 transitions

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orbital GameSessionOrbital {
entity GameSession [runtime] {
id : string
name : string
description : string
status : string
createdAt : string
score : number
level : number
}
trait GameSessionGameflow -> GameSession [interaction] {
initial: menu
state menu {
INIT -> menu
(fetch GameSession)
(render-ui main { type: "game-menu", title: "GameSession", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
START -> playing
(render-ui main { type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] })
NAVIGATE -> menu
}
state playing {
PAUSE -> paused
(render-ui modal { type: "game-menu", title: "Paused", menuItems: [{ label: "Resume", event: "RESUME", variant: "primary" }, { label: "Quit", event: "RESTART", variant: "ghost" }] })
GAME_OVER -> gameover
(render-ui main { type: "game-over-screen", title: "Game Over", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }], menuItems: [{ label: "Play Again", event: "RESTART", variant: "primary" }, { label: "Main Menu", event: "RESTART", variant: "secondary" }] })
}
state paused {
NAVIGATE -> paused
RESUME -> playing
(render-ui modal null)
(render-ui main { type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] })
CLOSE -> playing
(render-ui modal null)
(render-ui main { type: "game-hud", stats: [{ label: "Score", value: ["object/get", ["array/first", "@entity"], "score"] }, { label: "Level", value: ["object/get", ["array/first", "@entity"], "level"] }] })
RESTART -> menu
(render-ui modal null)
(render-ui main { type: "game-menu", title: "GameSession", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
}
state gameover {
RESTART -> menu
(render-ui main { type: "game-menu", title: "GameSession", subtitle: "Main Menu", menuItems: [{ label: "Start Game", event: "START", variant: "primary" }] })
}
}
page "/gamesessions" -> GameSessionGameflow
}
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Orbital Visualization

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Entity Fields

FieldTypeDefault
idstring-
namestring-
descriptionstring-
statusstring"active"
createdAtstring-
scorenumber0
levelnumber1

States

StateType
menuInitial
playing-
paused-
gameover-

Events

EventPayload
INIT-
START-
PAUSE-
RESUME-
GAME_OVER-
RESTART-
CLOSE-
NAVIGATE-

Transitions

FromEventToEffects
menuINITmenu2 effects
menuSTARTplaying1 effect
menuNAVIGATEmenu-
pausedNAVIGATEpaused-
playingPAUSEpaused1 effect
pausedRESUMEplaying2 effects
pausedCLOSEplaying2 effects
playingGAME_OVERgameover1 effect
gameoverRESTARTmenu1 effect
pausedRESTARTmenu2 effects