إنتقل إلى المحتوى الرئيسي

std-timer

Level: Atom | Entity: TimerSession | Persistence: runtime

4 states, 7 events, 9 transitions

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orbital TimerSessionOrbital {
entity TimerSession [runtime] {
id : string
name : string
description : string
status : string
createdAt : string
remaining : number
duration : number
}
trait TimerSessionTimer -> TimerSession [interaction] {
initial: idle
state idle {
INIT -> idle
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Start", event: "START", variant: "primary", icon: "play" }, { type: "button", label: "Pause", event: "PAUSE", variant: "ghost", icon: "pause", disabled: true }, { type: "button", label: "Reset", event: "RESET", variant: "ghost", icon: "rotate-ccw", disabled: true }] }] })
START -> running
(set @entity.remaining 60)
(set @entity.status running)
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Pause", event: "PAUSE", variant: "secondary", icon: "pause" }, { type: "button", label: "Reset", event: "RESET", variant: "ghost", icon: "rotate-ccw" }] }] })
}
state running {
TICK -> running
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Pause", event: "PAUSE", variant: "secondary", icon: "pause" }, { type: "button", label: "Reset", event: "RESET", variant: "ghost", icon: "rotate-ccw" }] }] })
PAUSE -> paused
(set @entity.status paused)
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Resume", event: "RESUME", variant: "primary", icon: "play" }, { type: "button", label: "Reset", event: "RESET", variant: "ghost", icon: "rotate-ccw" }] }] })
EXPIRE -> expired
(set @entity.status expired)
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "typography", content: "Time is up!", variant: "h3" }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Reset", event: "RESET", variant: "primary", icon: "rotate-ccw" }] }] })
RESET -> idle
(set @entity.status idle)
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Start", event: "START", variant: "primary", icon: "play" }, { type: "button", label: "Pause", event: "PAUSE", variant: "ghost", icon: "pause", disabled: true }, { type: "button", label: "Reset", event: "RESET", variant: "ghost", icon: "rotate-ccw", disabled: true }] }] })
}
state paused {
RESUME -> running
(set @entity.status running)
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Pause", event: "PAUSE", variant: "secondary", icon: "pause" }, { type: "button", label: "Reset", event: "RESET", variant: "ghost", icon: "rotate-ccw" }] }] })
RESET -> idle
(set @entity.status idle)
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Start", event: "START", variant: "primary", icon: "play" }, { type: "button", label: "Pause", event: "PAUSE", variant: "ghost", icon: "pause", disabled: true }, { type: "button", label: "Reset", event: "RESET", variant: "ghost", icon: "rotate-ccw", disabled: true }] }] })
}
state expired {
RESET -> idle
(set @entity.status idle)
(render-ui main { type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "vertical", gap: "md", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "clock", size: "lg" }, { type: "typography", content: "Timer", variant: "h2" }] }, { type: "divider" }, { type: "animated-counter", value: ["object/get", ["array/first", "@entity"], "remaining"], suffix: "s", duration: 500 }, { type: "stat-display", label: "Time Remaining", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60 }, { type: "meter", value: ["object/get", ["array/first", "@entity"], "remaining"], min: 0, max: 60 }, { type: "progress-bar", value: ["object/get", ["array/first", "@entity"], "remaining"], max: 60, color: "primary", showPercentage: true }, { type: "badge", label: ["object/get", ["array/first", "@entity"], "status"] }] }, { type: "stack", direction: "horizontal", gap: "sm", justify: "center", children: [{ type: "button", label: "Start", event: "START", variant: "primary", icon: "play" }, { type: "button", label: "Pause", event: "PAUSE", variant: "ghost", icon: "pause", disabled: true }, { type: "button", label: "Reset", event: "RESET", variant: "ghost", icon: "rotate-ccw", disabled: true }] }] })
}
}
page "/timersessions/timer" -> TimerSessionTimer
}
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Orbital Visualization

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Entity Fields

FieldTypeDefault
idstring-
namestring-
descriptionstring-
statusstring"active"
createdAtstring-
remainingnumber0
durationnumber0

States

StateType
idleInitial
running-
paused-
expired-

Events

EventPayload
INIT-
START-
PAUSE-
RESUME-
RESET-
TICK-
EXPIRE-

Transitions

FromEventToEffects
idleINITidle1 effect
idleSTARTrunning3 effects
runningTICKrunning1 effect
runningPAUSEpaused2 effects
pausedRESUMErunning2 effects
runningEXPIREexpired2 effects
runningRESETidle2 effects
pausedRESETidle2 effects
expiredRESETidle2 effects