std-puzzle-game
Level: Molecule | Entity: PuzzleBoard | Persistence: runtime
4 states, 10 events, 12 transitions
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orbital PuzzleBoardOrbital {
entity PuzzleBoard [runtime] {
id : string
name : string
description : string
status : string
createdAt : string
score : number
highScore : number
combo : number
multiplier : number
level : number
moves : number
}
trait PuzzleBoardPuzzleFlow -> PuzzleBoard [interaction] {
initial: menu
state menu {
INIT -> menu
(fetch PuzzleBoard)
(render-ui main { type: "game-menu", title: "Puzzle", subtitle: "Puzzle Challenge", menuItems: [{ label: "Start Puzzle", event: "START", variant: "primary" }] })
START -> playing
(render-ui main { type: "game-canvas-2d", width: 800, height: 600, fps: 60 })
NAVIGATE -> menu
}
state playing {
MOVE -> playing
(set @entity.moves (+ @entity.moves 1))
(render-ui main { type: "game-canvas-2d", width: 800, height: 600, fps: 60 })
HINT -> playing
PAUSE -> paused
(render-ui modal { type: "game-menu", title: "Paused", menuItems: [{ label: "Resume", event: "RESUME", variant: "primary" }, { label: "Quit", event: "RESTART", variant: "ghost" }] })
GAME_OVER -> gameover
(render-ui main { type: "game-over-screen", title: "Puzzle Complete", stats: [{ label: "Score", value: "@entity.score" }, { label: "Moves", value: "@entity.moves" }], menuItems: [{ label: "Play Again", event: "RESTART", variant: "primary" }, { label: "Main Menu", event: "RESTART", variant: "secondary" }] })
}
state paused {
NAVIGATE -> paused
RESUME -> playing
(render-ui modal null)
(render-ui main { type: "game-canvas-2d", width: 800, height: 600, fps: 60 })
CLOSE -> playing
(render-ui modal null)
(render-ui main { type: "game-canvas-2d", width: 800, height: 600, fps: 60 })
RESTART -> menu
(render-ui modal null)
(render-ui main { type: "game-menu", title: "Puzzle", subtitle: "Puzzle Challenge", menuItems: [{ label: "Start Puzzle", event: "START", variant: "primary" }] })
}
state gameover {
RESTART -> menu
(render-ui main { type: "game-menu", title: "Puzzle", subtitle: "Puzzle Challenge", menuItems: [{ label: "Start Puzzle", event: "START", variant: "primary" }] })
}
}
trait PuzzleBoardPuzzleScore -> PuzzleBoard [interaction] {
state idle {
INIT -> idle
(fetch PuzzleBoard)
ADD_SCORE -> idle
(set @entity.score (+ @entity.score @payload.points))
(set @entity.combo (+ @entity.combo 1))
(render-ui main { type: "score-board", score: "@entity.score", highScore: "@entity.highScore", combo: "@entity.combo", multiplier: "@entity.multiplier", level: "@entity.level" })
COMBO -> idle
(set @entity.multiplier @payload.multiplier)
(render-ui main { type: "score-board", score: "@entity.score", highScore: "@entity.highScore", combo: "@entity.combo", multiplier: "@entity.multiplier", level: "@entity.level" })
RESET -> idle
(set @entity.score 0)
(set @entity.combo 0)
(set @entity.multiplier 1)
(render-ui main { type: "score-board", score: "@entity.score", highScore: "@entity.highScore", combo: "@entity.combo", multiplier: "@entity.multiplier", level: "@entity.level" })
}
}
page "/puzzleboards" -> PuzzleBoardPuzzleFlow, PuzzleBoardPuzzleScore
}
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Orbital Visualization
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Entity Fields
| Field | Type | Default |
|---|---|---|
| id | string | - |
| name | string | - |
| description | string | - |
| status | string | "active" |
| createdAt | string | - |
| score | number | 0 |
| highScore | number | 0 |
| combo | number | 0 |
| multiplier | number | 1 |
| level | number | 1 |
| moves | number | 0 |
States
| State | Type |
|---|---|
| menu | Initial |
| playing | - |
| paused | - |
| gameover | - |
Events
| Event | Payload |
|---|---|
| INIT | - |
| START | - |
| MOVE | - |
| HINT | - |
| PAUSE | - |
| RESUME | - |
| GAME_OVER | - |
| RESTART | - |
| CLOSE | - |
| NAVIGATE | - |
Transitions
| From | Event | To | Effects |
|---|---|---|---|
| menu | INIT | menu | 2 effects |
| menu | START | playing | 1 effect |
| playing | MOVE | playing | 2 effects |
| playing | HINT | playing | - |
| menu | NAVIGATE | menu | - |
| paused | NAVIGATE | paused | - |
| playing | PAUSE | paused | 1 effect |
| paused | RESUME | playing | 2 effects |
| paused | CLOSE | playing | 2 effects |
| playing | GAME_OVER | gameover | 1 effect |
| gameover | RESTART | menu | 1 effect |
| paused | RESTART | menu | 2 effects |