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Game AI in .orb

· 4 min read
Almadar Team
The Almadar Team

In most games, enemy AI is a black box of nested conditionals and random weights. The player reacts to opaque decisions they cannot predict or outthink. In .orb, enemy behavior is a state machine the player can read, reason about, and exploit.

Machines with Traits: How Almadar Will Transform Robotics

· 3 min read
Almadar Team
The Almadar Team

Programming a robot today means writing thousands of lines of tangled imperative code where every new condition doubles the complexity, hidden state transitions breed bugs, and documentation drifts from reality within weeks. .orb takes a different approach: declare machine behavior as composable traits with explicit states, guarded transitions, and structured effects.