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6 posts tagged with "State Machines"

State machine patterns and concepts

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Trait Machines of Loving Grace

· 4 min read
Almadar Team
The Almadar Team

Autonomous systems are getting more capable and less legible. Machine learning models can perceive, classify, and optimize, but as capability grows, interpretability shrinks. In safety-critical environments, systems act faster than humans can understand why. Trait Machines address this by making autonomous behavior explicitly readable, auditable, and constrainable without discarding machine learning.

Game AI in .orb

· 4 min read
Almadar Team
The Almadar Team

In most games, enemy AI is a black box of nested conditionals and random weights. The player reacts to opaque decisions they cannot predict or outthink. In .orb, enemy behavior is a state machine the player can read, reason about, and exploit.

Machines with Traits: How Almadar Will Transform Robotics

· 3 min read
Almadar Team
The Almadar Team

Programming a robot today means writing thousands of lines of tangled imperative code where every new condition doubles the complexity, hidden state transitions breed bugs, and documentation drifts from reality within weeks. .orb takes a different approach: declare machine behavior as composable traits with explicit states, guarded transitions, and structured effects.