std-strategy-game
Level: Organism | Entity: ArmyBattle | Persistence: runtime
4 states, 9 events, 11 transitions
Live Preview
;; app Strategy Game
orbital ArmyBattleOrbital {
entity ArmyBattle [runtime] {
id : string!
turn : number
score : number
armySize : number
morale : number
}
trait ArmyBattleBattleFlow -> ArmyBattle [interaction] {
initial: menu
state menu {
INIT -> menu
(fetch ArmyBattle)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "game-menu", title: "Army Battle", subtitle: "Turn-Based Strategy", menuItems: [{ label: "Start Battle", event: "START", variant: "primary" }] }] })
START -> playing
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "game-hud", stats: [{ label: "Turn", value: "@entity.turn" }, { label: "Score", value: "@entity.score" }] }] })
NAVIGATE -> menu
}
state playing {
END_TURN -> playing
(set @entity.turn (+ @entity.turn 1))
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "game-hud", stats: [{ label: "Turn", value: "@entity.turn" }, { label: "Score", value: "@entity.score" }] }] })
PAUSE -> paused
(render-ui modal { type: "game-menu", title: "Paused", menuItems: [{ label: "Resume", event: "RESUME", variant: "primary" }, { label: "Quit", event: "RESTART", variant: "ghost" }] })
GAME_OVER -> gameover
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "game-over-screen", title: "Battle Over", stats: [{ label: "Turns", value: "@entity.turn" }, { label: "Score", value: "@entity.score" }], menuItems: [{ label: "Play Again", event: "RESTART", variant: "primary" }, { label: "Main Menu", event: "RESTART", variant: "secondary" }] }] })
}
state paused {
NAVIGATE -> paused
RESUME -> playing
(render-ui modal null)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "game-hud", stats: [{ label: "Turn", value: "@entity.turn" }, { label: "Score", value: "@entity.score" }] }] })
CLOSE -> playing
(render-ui modal null)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "game-hud", stats: [{ label: "Turn", value: "@entity.turn" }, { label: "Score", value: "@entity.score" }] }] })
RESTART -> menu
(render-ui modal null)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "game-menu", title: "Army Battle", subtitle: "Turn-Based Strategy", menuItems: [{ label: "Start Battle", event: "START", variant: "primary" }] }] })
}
state gameover {
RESTART -> menu
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "game-menu", title: "Army Battle", subtitle: "Turn-Based Strategy", menuItems: [{ label: "Start Battle", event: "START", variant: "primary" }] }] })
}
}
trait ArmyBattleCombatLog -> ArmyBattle [interaction] {
state idle {
INIT -> idle
(fetch ArmyBattle)
LOG_EVENT -> idle
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "combat-log", events: "@ArmyBattle", maxVisible: 10, autoScroll: true, showTimestamps: true, title: "Combat Log" }] })
CLEAR -> idle
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "combat-log", events: "@ArmyBattle", maxVisible: 10, autoScroll: true, showTimestamps: true, title: "Combat Log" }] })
}
}
page "/battle" -> ArmyBattleBattleFlow, ArmyBattleCombatLog
}
orbital TerritoryOrbital {
entity Territory [runtime] {
id : string!
name : string!
owner : string
defense : number
explored : boolean
}
trait TerritoryNavigation -> Territory [interaction] {
initial: exploring
state exploring {
INIT -> exploring
(fetch Territory)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "stack", direction: "vertical", gap: "lg", children: [{ type: "stack", direction: "horizontal", gap: "md", justify: "space-between", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "map", size: "lg" }, { type: "typography", content: "Territory Map", variant: "h2" }] }, { type: "status-dot", status: "active", pulse: false, label: "Exploring" }] }, { type: "divider" }, { type: "map-view", markers: [], height: "200px", zoom: 10 }, { type: "data-grid", entity: "Territory", emptyIcon: "compass", emptyTitle: "No territorys discovered", emptyDescription: "Explore to discover new territorys.", itemActions: [{ label: "Travel", event: "TRAVEL" }], renderItem: ["fn", "item", { type: "stack", direction: "vertical", gap: "sm", children: [{ type: "stack", direction: "horizontal", justify: "space-between", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "map-pin", size: "sm" }, { type: "typography", variant: "h4", content: "@item.name" }] }, { type: "badge", label: "@item.owner" }] }, { type: "typography", variant: "caption", content: "@item.defense" }] }] }] }] })
TRAVEL -> transitioning
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "stack", direction: "vertical", gap: "lg", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "loader", size: "lg" }, { type: "typography", content: "Traveling...", variant: "h2" }] }, { type: "divider" }, { type: "typography", content: "Traveling to the destination territorys map.", variant: "body" }] }] })
}
state transitioning {
ARRIVE -> entered
(fetch Territory)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "stack", direction: "vertical", gap: "lg", children: [{ type: "stack", direction: "horizontal", gap: "md", justify: "space-between", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "map", size: "lg" }, { type: "typography", content: "Territorys Map", variant: "h2" }] }, { type: "status-dot", status: "success", label: "Entered" }] }, { type: "divider" }, { type: "data-grid", entity: "Territory", emptyIcon: "inbox", emptyTitle: "Nothing here", emptyDescription: "This zone is empty.", renderItem: ["fn", "item", { type: "stack", direction: "vertical", gap: "sm", children: [{ type: "stack", direction: "horizontal", justify: "space-between", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "map-pin", size: "sm" }, { type: "typography", variant: "h4", content: "@item.name" }] }, { type: "badge", label: "@item.owner" }] }, { type: "typography", variant: "caption", content: "@item.defense" }] }] }, { type: "divider" }, { type: "stack", direction: "horizontal", gap: "sm", justify: "end", children: [{ type: "button", label: "Back to Map", event: "BACK", variant: "ghost", icon: "arrow-left" }] }] }] })
}
state entered {
BACK -> exploring
(fetch Territory)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "stack", direction: "vertical", gap: "lg", children: [{ type: "stack", direction: "horizontal", gap: "md", justify: "space-between", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "map", size: "lg" }, { type: "typography", content: "Territory Map", variant: "h2" }] }, { type: "status-dot", status: "active", pulse: false, label: "Exploring" }] }, { type: "divider" }, { type: "map-view", markers: [], height: "200px", zoom: 10 }, { type: "data-grid", entity: "Territory", emptyIcon: "compass", emptyTitle: "No territorys discovered", emptyDescription: "Explore to discover new territorys.", itemActions: [{ label: "Travel", event: "TRAVEL" }], renderItem: ["fn", "item", { type: "stack", direction: "vertical", gap: "sm", children: [{ type: "stack", direction: "horizontal", justify: "space-between", align: "center", children: [{ type: "stack", direction: "horizontal", gap: "sm", align: "center", children: [{ type: "icon", name: "map-pin", size: "sm" }, { type: "typography", variant: "h4", content: "@item.name" }] }, { type: "badge", label: "@item.owner" }] }, { type: "typography", variant: "caption", content: "@item.defense" }] }] }] }] })
}
}
page "/map" -> TerritoryNavigation
}
orbital ResourceOrbital {
entity Resource [runtime] {
id : string!
gold : number
food : number
wood : number
iron : number
}
trait ResourceDisplay -> Resource [interaction] {
initial: loading
state loading {
INIT -> displaying
(fetch Resource)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "scaled-diagram", children: [{ type: "stack", direction: "vertical", gap: "lg", children: [{ type: "breadcrumb", items: [{ label: "Home", href: "/" }, { label: "Resources" }] }, { type: "stack", direction: "horizontal", gap: "md", justify: "space-between", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "database", size: "lg" }, { type: "typography", content: "Resources", variant: "h2" }] }, { type: "button", label: "Refresh", event: "REFRESH", variant: "secondary", icon: "refresh-cw" }] }, { type: "divider" }, { type: "box", padding: "md", children: [{ type: "simple-grid", columns: 3, children: [{ type: "stat-display", label: "Gold", value: ["object/get", ["array/first", "@entity"], "gold"] }, { type: "stat-display", label: "Food", value: ["object/get", ["array/first", "@entity"], "food"] }, { type: "stat-display", label: "Wood", value: ["object/get", ["array/first", "@entity"], "wood"] }, { type: "stat-display", label: "Iron", value: ["object/get", ["array/first", "@entity"], "iron"] }] }] }, { type: "divider" }, { type: "grid", columns: 2, gap: "md", children: [{ type: "card", children: [{ type: "typography", variant: "caption", content: "Chart View" }] }, { type: "card", children: [{ type: "typography", variant: "caption", content: "Graph View" }] }] }, { type: "line-chart", data: [{ date: "Jan", value: 12 }, { date: "Feb", value: 19 }, { date: "Mar", value: 15 }, { date: "Apr", value: 25 }, { date: "May", value: 22 }, { date: "Jun", value: 30 }], xKey: "date", yKey: "value", title: "Trend" }, { type: "chart-legend", items: [{ label: "Current", color: "primary" }, { label: "Previous", color: "muted" }] }, { type: "graph-view", nodes: [{ id: "a", label: "Start", x: 50, y: 100 }, { id: "b", label: "Process", x: 200, y: 50 }, { id: "c", label: "End", x: 350, y: 100 }], edges: [{ from: "a", to: "b" }, { from: "b", to: "c" }], width: 400, height: 200 }] }] }] })
LOADED -> displaying
(fetch Resource)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "scaled-diagram", children: [{ type: "stack", direction: "vertical", gap: "lg", children: [{ type: "breadcrumb", items: [{ label: "Home", href: "/" }, { label: "Resources" }] }, { type: "stack", direction: "horizontal", gap: "md", justify: "space-between", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "database", size: "lg" }, { type: "typography", content: "Resources", variant: "h2" }] }, { type: "button", label: "Refresh", event: "REFRESH", variant: "secondary", icon: "refresh-cw" }] }, { type: "divider" }, { type: "box", padding: "md", children: [{ type: "simple-grid", columns: 3, children: [{ type: "stat-display", label: "Gold", value: ["object/get", ["array/first", "@entity"], "gold"] }, { type: "stat-display", label: "Food", value: ["object/get", ["array/first", "@entity"], "food"] }, { type: "stat-display", label: "Wood", value: ["object/get", ["array/first", "@entity"], "wood"] }, { type: "stat-display", label: "Iron", value: ["object/get", ["array/first", "@entity"], "iron"] }] }] }, { type: "divider" }, { type: "grid", columns: 2, gap: "md", children: [{ type: "card", children: [{ type: "typography", variant: "caption", content: "Chart View" }] }, { type: "card", children: [{ type: "typography", variant: "caption", content: "Graph View" }] }] }, { type: "line-chart", data: [{ date: "Jan", value: 12 }, { date: "Feb", value: 19 }, { date: "Mar", value: 15 }, { date: "Apr", value: 25 }, { date: "May", value: 22 }, { date: "Jun", value: 30 }], xKey: "date", yKey: "value", title: "Trend" }, { type: "chart-legend", items: [{ label: "Current", color: "primary" }, { label: "Previous", color: "muted" }] }, { type: "graph-view", nodes: [{ id: "a", label: "Start", x: 50, y: 100 }, { id: "b", label: "Process", x: 200, y: 50 }, { id: "c", label: "End", x: 350, y: 100 }], edges: [{ from: "a", to: "b" }, { from: "b", to: "c" }], width: 400, height: 200 }] }] }] })
}
state displaying {
INIT -> displaying
(fetch Resource)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "scaled-diagram", children: [{ type: "stack", direction: "vertical", gap: "lg", children: [{ type: "breadcrumb", items: [{ label: "Home", href: "/" }, { label: "Resources" }] }, { type: "stack", direction: "horizontal", gap: "md", justify: "space-between", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "database", size: "lg" }, { type: "typography", content: "Resources", variant: "h2" }] }, { type: "button", label: "Refresh", event: "REFRESH", variant: "secondary", icon: "refresh-cw" }] }, { type: "divider" }, { type: "box", padding: "md", children: [{ type: "simple-grid", columns: 3, children: [{ type: "stat-display", label: "Gold", value: ["object/get", ["array/first", "@entity"], "gold"] }, { type: "stat-display", label: "Food", value: ["object/get", ["array/first", "@entity"], "food"] }, { type: "stat-display", label: "Wood", value: ["object/get", ["array/first", "@entity"], "wood"] }, { type: "stat-display", label: "Iron", value: ["object/get", ["array/first", "@entity"], "iron"] }] }] }, { type: "divider" }, { type: "grid", columns: 2, gap: "md", children: [{ type: "card", children: [{ type: "typography", variant: "caption", content: "Chart View" }] }, { type: "card", children: [{ type: "typography", variant: "caption", content: "Graph View" }] }] }, { type: "line-chart", data: [{ date: "Jan", value: 12 }, { date: "Feb", value: 19 }, { date: "Mar", value: 15 }, { date: "Apr", value: 25 }, { date: "May", value: 22 }, { date: "Jun", value: 30 }], xKey: "date", yKey: "value", title: "Trend" }, { type: "chart-legend", items: [{ label: "Current", color: "primary" }, { label: "Previous", color: "muted" }] }, { type: "graph-view", nodes: [{ id: "a", label: "Start", x: 50, y: 100 }, { id: "b", label: "Process", x: 200, y: 50 }, { id: "c", label: "End", x: 350, y: 100 }], edges: [{ from: "a", to: "b" }, { from: "b", to: "c" }], width: 400, height: 200 }] }] }] })
REFRESH -> refreshing
(fetch Resource)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "scaled-diagram", children: [{ type: "stack", direction: "vertical", gap: "lg", children: [{ type: "breadcrumb", items: [{ label: "Home", href: "/" }, { label: "Resources" }] }, { type: "stack", direction: "horizontal", gap: "md", justify: "space-between", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "database", size: "lg" }, { type: "typography", content: "Resources", variant: "h2" }] }, { type: "button", label: "Refresh", event: "REFRESH", variant: "secondary", icon: "refresh-cw" }] }, { type: "divider" }, { type: "box", padding: "md", children: [{ type: "simple-grid", columns: 3, children: [{ type: "stat-display", label: "Gold", value: ["object/get", ["array/first", "@entity"], "gold"] }, { type: "stat-display", label: "Food", value: ["object/get", ["array/first", "@entity"], "food"] }, { type: "stat-display", label: "Wood", value: ["object/get", ["array/first", "@entity"], "wood"] }, { type: "stat-display", label: "Iron", value: ["object/get", ["array/first", "@entity"], "iron"] }] }] }, { type: "divider" }, { type: "grid", columns: 2, gap: "md", children: [{ type: "card", children: [{ type: "typography", variant: "caption", content: "Chart View" }] }, { type: "card", children: [{ type: "typography", variant: "caption", content: "Graph View" }] }] }, { type: "line-chart", data: [{ date: "Jan", value: 12 }, { date: "Feb", value: 19 }, { date: "Mar", value: 15 }, { date: "Apr", value: 25 }, { date: "May", value: 22 }, { date: "Jun", value: 30 }], xKey: "date", yKey: "value", title: "Trend" }, { type: "chart-legend", items: [{ label: "Current", color: "primary" }, { label: "Previous", color: "muted" }] }, { type: "graph-view", nodes: [{ id: "a", label: "Start", x: 50, y: 100 }, { id: "b", label: "Process", x: 200, y: 50 }, { id: "c", label: "End", x: 350, y: 100 }], edges: [{ from: "a", to: "b" }, { from: "b", to: "c" }], width: 400, height: 200 }] }] }] })
}
state refreshing {
REFRESHED -> displaying
(fetch Resource)
(render-ui main { type: "game-shell", appName: "Strategy Game", showTopBar: true, children: [{ type: "scaled-diagram", children: [{ type: "stack", direction: "vertical", gap: "lg", children: [{ type: "breadcrumb", items: [{ label: "Home", href: "/" }, { label: "Resources" }] }, { type: "stack", direction: "horizontal", gap: "md", justify: "space-between", children: [{ type: "stack", direction: "horizontal", gap: "md", children: [{ type: "icon", name: "database", size: "lg" }, { type: "typography", content: "Resources", variant: "h2" }] }, { type: "button", label: "Refresh", event: "REFRESH", variant: "secondary", icon: "refresh-cw" }] }, { type: "divider" }, { type: "box", padding: "md", children: [{ type: "simple-grid", columns: 3, children: [{ type: "stat-display", label: "Gold", value: ["object/get", ["array/first", "@entity"], "gold"] }, { type: "stat-display", label: "Food", value: ["object/get", ["array/first", "@entity"], "food"] }, { type: "stat-display", label: "Wood", value: ["object/get", ["array/first", "@entity"], "wood"] }, { type: "stat-display", label: "Iron", value: ["object/get", ["array/first", "@entity"], "iron"] }] }] }, { type: "divider" }, { type: "grid", columns: 2, gap: "md", children: [{ type: "card", children: [{ type: "typography", variant: "caption", content: "Chart View" }] }, { type: "card", children: [{ type: "typography", variant: "caption", content: "Graph View" }] }] }, { type: "line-chart", data: [{ date: "Jan", value: 12 }, { date: "Feb", value: 19 }, { date: "Mar", value: 15 }, { date: "Apr", value: 25 }, { date: "May", value: 22 }, { date: "Jun", value: 30 }], xKey: "date", yKey: "value", title: "Trend" }, { type: "chart-legend", items: [{ label: "Current", color: "primary" }, { label: "Previous", color: "muted" }] }, { type: "graph-view", nodes: [{ id: "a", label: "Start", x: 50, y: 100 }, { id: "b", label: "Process", x: 200, y: 50 }, { id: "c", label: "End", x: 350, y: 100 }], edges: [{ from: "a", to: "b" }, { from: "b", to: "c" }], width: 400, height: 200 }] }] }] })
}
}
page "/resources" -> ResourceDisplay
}
Loading preview...
Orbital Visualization
Loading visualization...
Entity Fields
| Field | Type | Default |
|---|---|---|
| id | string | - |
| turn | number | 0 |
| score | number | 0 |
| armySize | number | 10 |
| morale | number | 100 |
States
| State | Type |
|---|---|
| menu | Initial |
| playing | - |
| paused | - |
| gameover | - |
Events
| Event | Payload |
|---|---|
| INIT | - |
| START | - |
| END_TURN | - |
| PAUSE | - |
| RESUME | - |
| GAME_OVER | - |
| RESTART | - |
| CLOSE | - |
| NAVIGATE | - |
Transitions
| From | Event | To | Effects |
|---|---|---|---|
| menu | INIT | menu | 2 effects |
| menu | START | playing | 1 effect |
| playing | END_TURN | playing | 2 effects |
| menu | NAVIGATE | menu | - |
| paused | NAVIGATE | paused | - |
| playing | PAUSE | paused | 1 effect |
| paused | RESUME | playing | 2 effects |
| paused | CLOSE | playing | 2 effects |
| playing | GAME_OVER | gameover | 1 effect |
| gameover | RESTART | menu | 1 effect |
| paused | RESTART | menu | 2 effects |